Aside: There Will Be Blood. mini review

there will be bloodThere’s actually not that much blood, in there will be blood. But it’s awfully menacing nonetheless. I came out with this feeling as to why people *really* want this to be a Great Movie, to win an Oscar if not all of them. To give the film meaning. If you’ve seen it, you desperately want it to have some real meaning because, the consequences, otherwise, are troubling.

On the surface, There Will be Blood is a movie about the evils of capitalism vs the evils of evangelicalism (no third options are presented). Great liberal hot buttons to be sure, but there’s no actual debate as to the actual merits/demerits of these ideas as this is a movie about characters (two monstrous, screen chewing characters) not about ideas. This is debating by critiquing the person rather than the idea. The notion of this movie as constructive social commentary falls through.

What’s more PT seems to be saying that should you fall in to one camp you may be pleasant on the surface but, fundamentally, you are creepy, maniacal and flawed human being. Should you fall in to the other camp, you may be pleasant on the surface but, fundamentally, you are creepy, maniacal and flawed human being. Not second option is presented.

There is only one character in this movie, Plainview and the preacher are the same. All other characters are little more than scenery in There Will be Blood, consistently represented with no effective free will of their own.

In PT’s world, all people are either evil, or inconsequential. Pick one.

This is why the movie cries out for validation on some/any other basis. Critics want it to represent a valid and relevant social allegory, or failing than to stand as solely a Great example of acting and film-making craft

Because if, in your mind, you can’t safely compartmentalize it as a Great Film then you’d have to consider this film, like the character of Plainview himself, as nothing more than an adept but otherwise sad –if not crazed- extended, bitter embodiment of the patheticism of you and me every other ordinary human.

And that could get under your skin.

For the record, I liked No Country for Old Men a little better.

Link: theatrical trailer

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What I learned from GameOnFinance – these gamers, they’re just like us

Gameon Finance main hallThe good folks at Interactive Ontario invited me to the innaugural GameOn Finance conference on Friday. I was lucky to catch a number of livelier sessions. And this, is what I learned about video games:

  1. Historic distribution models are changing and who the new winners will be is uncertain. Sure console gaming continues to print money for game publishers and platform makers, but everyone knows that the days of little shiney discs are numbered. Digital distribution is coming and it’s changing retail-based business models and creating powerful new players (like Valve’s Steam, xbox live, or any of the online cassual gaming aggregators) and potentially disrupting business as usual for game publishers. Connected games come with a different flavour too. Social and networked products come with great stickyness. Games like WoW for example suck in gamers for months or years at a time which means gamers spend more hours but buy fewer games as they don’t need to rush back to the store after finnishing the latest spiderman game in 10hrs of playtime.
  2. The industry is at a crisis of imagination as the big producers risk falling back continuously on old franchises and trying to manufacture “sure hits”. Eric Zimmerman did a great job of outlining this one in his keynote as one of 5 key trends facing the industry. Though gamers have been talking about this one for years. If gaming is going to avoid the total celine-dionifacation of the industry they are going to have to constrain the ballooning costs of production per single product and/or learn to love independent designers and find new models to outsource design and production risk.
  3. The huge potential of the internet (let alone mobile) is still not even fully established yet. It’s crazy but a lot of this industry still depends on the whims of retail distribution (read walmart), solitary consumer experiences and vertically oriented/siloized game production. Of course there are great examples of many companies now exploding each of these ideas through creative use of the internet and P2P/social media. Community is the new content factory. Social media is the new distribution channel. And just making it social improves the product itself.
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  5. Canada could be doing a better job of supporting young/small companies who are the real drivers of innovation in the industry. Current programs, SRED, IRAP the OMDC and other tax credits are well appreciated by the industry (who doesn’t like free money). However, there are valid questions as to whether these programs are effective policy for sustainable advantage in Canada. Most of these programs work best for big developers, while it seems policy wise we could be doing several more easy things to encourage risk taking and innovation for both would-be entrepreneurs and they investors.

So, whew. There you have it. Does any of this sound familiar to you and your industry by any chance?

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Hope Springs Eternal

The world’s worst kept rumour is now officially… rumoured. Microsoft to pull in Windows 7. Microsoft is rushing to market Vista’s replacement.

Yes, my desktop transparently gleams with anticipation, and asks me if – I’m sure – I want to be excited about this.

Moar: previously on the subject of frothy rants from a beleaguered Vista user.

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